The concept

The control logic used here has three parts: channels, scenes and a sequence. This is about how they work together.

Channels

A channel represents a physical output of your dimmer output stage, whatever you use there. All you can do for now in GlowControl is giving it a name for clearer arrangment later on.
Future version of this software might have a selector for choosing from one of multiple output stages, routing etc.

Scenes

A scene is like a snapshot in your theater show, a momentary list of all states of all channels. Each of them holds a value for each channel and can have a name.

Sequence

The sequence is basically a list of actions that are executed in sequential order. There are four types of actions at the moment:

Known issues

This piece of software is not (yet) very sophisticated and more or less a quick hack that had to work in a very specialized environment. It's therefore not modulized and has a bunch of rather hard-coded things in it. I hope these issues to get fixed in future releases.
Some points of weirdness I know about:

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